Fragmenting target models
Driving In Time » Devlog
Made 2 models for target npc characters that are set from different time eras that dont fit in the current setting of the 18th century. First 2 are Cleopatra and an Alien. Models made with 3ds max and then textured using Adobe Substance painter.
Their to have a walking cycle animation and roam the streets like the regular npc's but also to have a particle affect on them to help them stand out more to the player. They will also fill the players points and "time juice" (work in progress) to open a vortex to the next level.
Get Driving In Time
Driving In Time
driving through the 1880s and trying to get back to present day
Status | In development |
Authors | Tactical Potatoes, C18308816, Marcus Gleeson, Cian_industries, john heaphey |
Genre | Racing, Adventure |
Tags | Driving, Singleplayer |
More posts
- Expected release?May 02, 2022
- Been a while since last DevlogApr 27, 2022
- NPC RagdolsFeb 07, 2022
- New Massive buildingDec 11, 2021
- The future of our gameDec 02, 2021
- Driving in Time: soundsDec 02, 2021
- Prototype ResponseDec 02, 2021
- Update to prototype 23/11/21Dec 02, 2021
- Tell us what you think of our map layout 19/11/2021Dec 02, 2021
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