Fragmenting target models


Made 2 models for target npc characters that are set from different time eras that dont fit in the current setting of the 18th century. First 2 are Cleopatra and an Alien. Models made with 3ds max and then textured using Adobe Substance painter. 
Their to have a walking cycle animation and roam the streets like the regular npc's but also to have a particle affect on them to help them stand out more to the player. They will also fill the players points and "time juice" (work in progress) to open a vortex to the next level.

Get Driving In Time

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