Update to prototype 30/10/2021
Updates
General overview: welcome to our driving through time prototype. We aim to update our game weekly and would be happy to hear any feedback that you could give.
Art:
Low poly top hat man, with basic walk animations and texture.
Making sketches and ideas for buildings for the environment.
Created a low poly car that we can use for the time being until we come up with a design for the car that we will use in the finished game.
Finished the front side of a simple building.
Code:
Created the pause game script that pauses the game.
Created the boost powerup that when the player hits the powerup the player's speed is increased 2 fold for 5 seconds
Created the freeze time power-up that freezes time for 5 seconds.
Created the score that adds to the player score when the player hits an object.
Design:
Created environment to test character and camera.
Plans for next week's update:
More characters.
Enemy Ai.
Art for Power-Ups.
Get Driving In Time
Driving In Time
driving through the 1880s and trying to get back to present day
Status | In development |
Authors | Tactical Potatoes, C18308816, Marcus Gleeson, Cian_industries, john heaphey |
Genre | Racing, Adventure |
Tags | Driving, Singleplayer |
More posts
- Expected release?May 02, 2022
- Been a while since last DevlogApr 27, 2022
- NPC RagdolsFeb 07, 2022
- New Massive buildingDec 11, 2021
- The future of our gameDec 02, 2021
- Driving in Time: soundsDec 02, 2021
- Prototype ResponseDec 02, 2021
- Update to prototype 23/11/21Dec 02, 2021
- Fragmenting target modelsDec 02, 2021
- Tell us what you think of our map layout 19/11/2021Dec 02, 2021
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