Update to prototype 17/11/2021
Driving In Time » Devlog
Updates
General overview :
We are working towards completing the prototype build for our game. All models will be made with 3ds max then textured with Adobe Substance Painter
Art:
The base model of Cleopatra.
Code:
Coded the car hitting the non-targets and after 5 non-targets are killed an enemy is spawned.
Basic Enemy ai added
Design:
Map design for prototype level.
Plans for next week's update:
Menu screen.
Level ending portal.
Car model.
Get Driving In Time
Driving In Time
driving through the 1880s and trying to get back to present day
Status | In development |
Authors | Tactical Potatoes, C18308816, Marcus Gleeson, Cian_industries, john heaphey |
Genre | Racing, Adventure |
Tags | Driving, Singleplayer |
More posts
- Expected release?May 02, 2022
- Been a while since last DevlogApr 27, 2022
- NPC RagdolsFeb 07, 2022
- New Massive buildingDec 11, 2021
- The future of our gameDec 02, 2021
- Driving in Time: soundsDec 02, 2021
- Prototype ResponseDec 02, 2021
- Update to prototype 23/11/21Dec 02, 2021
- Fragmenting target modelsDec 02, 2021
- Tell us what you think of our map layout 19/11/2021Dec 02, 2021
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